Selected Curriculum Vitae

Download a recent CV as a PDF here.

Appointments

Assistant Professor of Computer Science, Occidental College (2023- )

Full-Time Faculty, Bennington College (2022-2023)

Andrew W. Mellon Postdoctoral Media Arts and Culture Fellow in Computer Science, Occidental College (2020-2022)

Visiting Assistant Professor of Modern Culture and Media, Brown University (2018-2020)

Education

Ph.D. in Film and Media Studies, emphasis in Feminist Studies, University of California, Santa Barbara (2016)

  • Dissertation: Haptic Media: Gender, Sexuality and Affect in Technology Culture, 1959-2015

M.A. in Film and Media Studies, University of California, Santa Barbara (2011)

Bachelor of Arts in Film and Media Studies and French Literature, Swarthmore College (2009)

Peer-Reviewed Articles

“Spotlight: Teddy Pozo,” interview with TreaAndrea M. Russworm. JCMS: Journal of Cinema and Media Studies 61, no. 1 (Fall 2021), doi:10.1353/cj.2021.0069.

“Queer Games After Empathy: Feminism and Haptic Game Design Aesthetics from Consent to Cuteness to the Radically Soft.” Game Studies 18, no. 3 (December 2018), http://gamestudies.org/1803/articles/pozo.

“In Practice: Queerness and Games,” Camera Obscura: Feminism, Culture, and Media Studies 32, no. 2 (2017): 153-163. doi:10.1215/02705346-3925167.

“Trigger Warnings and the Porn Studies Classroom,” Porn Studies 2, nos. 2–3 (2015), dx.doi.org/10.1080/23268743.2015.1054683.

“Water Color: Radical Color Aesthetics in Julie Dash’s Daughters of the Dust,” New Review of Film and        Television Studies 11, no. 4 (December 2013), dx.doi.org/10.1080/17400309.2013.812707.

“War Games at Home, Home Games at War: The Geography of Multiplayer Military First-Person Shooting Games,” Mediascape: UCLA’s Journal of Cinema and Media Studies (Winter 2011).

Book Chapters

“Visualizing Data for Pleasure: Heather Kelley on Game Design, Sexuality, and User Interfaces.” Interview. In Digital Love: Romance and Sexuality in Video Games, edited by Heidi McDonald. New York: Focal Press, forthcoming 2017.

“Countergaming’s porn parodies, hard core and soft,” in Rated M for Mature: Sex and Sexuality in Video Games. Matthew Wysocki and Evan W. Lauteria eds. (New York: Bloomsbury Academic, 2015),  133–46.

“Visualizing Data for Pleasure: Heather Kelley on Game Design, Sexuality and User Interfaces.” Interview. Media Fields Journal no. 6 (2013), mediafieldsjournal.org/visualizing-data-for-pleasure/author/mediafieldsjournal.

Encyclopedia Entries

Routledge Encyclopedia of Film Theory, Edward Branigan, Warren Buckland, eds. (Routledge, 2014): “History of Feminist Film Theory,” “Feminist Film Theory, Core Concepts” 

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, Mark J. P. Wolf, ed. (Santa Barbara, CA: Greenwood, 2012): “Beating a Game,” “Non-Player Character,” “Portal (Valve Corporation, 2007)”

Other Publications

“Curtain: Queer Video Games, Identity, and Realism,” In Media Res, November 11, 2014. http://mediacommons.org/imr/2014/11/04/curtain-queer-video-games-identity-andrealism.

“Visualizing Data for Pleasure: Heather Kelley on Game Design, Sexuality and User Interfaces.” Media Fields Journal no. 6 (2013): mediafieldsjournal.org/visualizing-data-for-pleasure/author/mediafieldsjournal.

Press

David Lumb, "The Bizarre History of Vibrating Controllers: VR Precursors, Occasional Sex Toys" Playboy 6 October 2016, playboy.com/articles/history-of-vibrating-controllers-gaming.

Cleo Stiller, "Can Teledildonics Really Make Your Sex Better?" Fusion Video 14 July 2015, fusion.net/video/166482/teledildonics-are-the-future/.

Ben Orlando, "Sex Machines in our History," History Repeating Itself. Podcast 2015.

Fellowships, Grants, and Honors

Andrew W. Mellon Postdoctoral Media Arts and Culture Fellowship, Occidental College (2020-2022)

Judith H. Zern 1964 Endowed Teaching Fund, Grant for Curricular Innovation in the Sciences, Brown University (2020)

Chancellor’s Fellowship, University of California, Santa Barbara (2009-2014)

Consortium for Literature, Theory and Culture (CLTC) Fellowship, University of California, Santa Barbara (2009)

Public Scholarship

Invited Talks

“Teledildonics: Hacker Culture and the Future of Sex.” Semi-Public Lecture. UCLA Game Lab, Los Angeles, CA, May 2021.

“Softcore Gaming and the Texture of Gender.” Public Lecture. Swarthmore College Queer Games Day, Swarthmore, PA, November 2019.

“Queer Games After Empathy.” Public Lecture. Williams College Sawyer Library Forum, Williams, MA, February 2019.

Guest Lectures

“Representation in Gaming Culture.” Guest Lecture for Professor Oscar Moralde. Occidental College, Los Angeles, CA, April 2021.

“Prison Abolition and Trans* YouTube.” Guest Lecture for Professor Rox Samer. Clark University, Worcester, MA, November 2019.

“Queerness and Games.” Guest Lecture for Professor Jennifer Malkowski. Smith College, Northampton, MA, April 2019.

Selected Conference Participation

“The Haptic Aesthetics of Control in Video Game Design.” Society for Literature, Science, and the Arts (SLSA) Conference, 2019, Irvine, CA, November 2019.

 “Queer Erasure, Transformation, and the Disappearing Archive in Video Game Studies.” Society for Cinema and Media Studies (SCMS) International conference, Seattle, WA, March 2019.

“The History and Geography of Queer Game Studies: Recovering and Imagining LGBTQ Spaces in Video Game Design.” Playing the Past Conference, Brown University Center for Digital Scholarship, Providence, RI, January 2019.

“Radical Softcore Games: Haptic Game Controllers, Conductive Textiles, and Femme Hacking Histories in Queer Game Design.” Society for Cinema and Media Studies (SCMS) International Conference, Toronto, OT, March 2018.

“The Trouble With ‘Empathy Games’: Queer Game Design as Haptic Media.” Society for Cinema and Media Studies (SCMS) International Conference, Chicago, IL, March 2017.

“‘You Used to Think It Was Just a Myth’: The Crash Pad, Queer Fantasy, and Queer Communities in the Bay Area.” Society for Cinema and Media Studies (SCMS) International Conference, Montréal, QC, March 2015.

Queer Femme-ininities Research: Creating Justice Within LGBTQ, Feminist, and Gender Studies. Workshop Panelist. National Women’s Studies Association (NWSA) International Conference, San Juan, PR, November 2014.

The Pedagogy of Pornography, the Current and Future Status of Porn Studies in Academia. Workshop Panelist. Society for Cinema and Media Studies (SCMS) International Conference, Seattle, WA, March 2014.

 “No Borders: Queering the Pornography/Non-Pornography Distinction.” Multimedia Presentation, Queering Spaces, Queering Borders Conference, Asheville, NC, April 2013.

 “Taking Control: RealTouch and the Politics of Webcam Performance.” National Women’s Studies Association (NWSA) International Conference, Oakland, CA, November 2012.

Service and Work Experience

Andrew W. Mellon Summer Faculty Institute for Computational Creativity and Interactive Arts co-lead organizer (2021-2022).

Queerness and Games Conference, co-lead organizer (2018), co-organizer (2015-2017)                       

Film Quarterly, Proofreader (2017-2019)

SCMS Video Game Studies Scholarly Interest Group, Graduate Student Representative (2014–2017) 

Camera Obscura: Feminism, Culture, and Media Studies, Editorial Assistant (2010-2014), co-founder of Camera Obscura graduate student library at UC Santa Barbara (2010)