Peer-Reviewed Articles

“Queer Games After Empathy: Feminism and Haptic Game Design Aesthetics from Consent to Cuteness to the Radically Soft.” Game Studies 18, no. 3 (December 2018), http://gamestudies.org/1803/articles/pozo.

as Diana Pozo

“In Practice: Queerness and Games,” Camera Obscura: Feminism, Culture, and Media Studies 32, no. 2 (2017): 153-163. doi:10.1215/02705346-3925167.

“Trigger Warnings and the Porn Studies Classroom,” Porn Studies 2, nos. 2–3 (2015), dx.doi.org/10.1080/23268743.2015.1054683.

“Water Color: Radical Color Aesthetics in Julie Dash’s Daughters of the Dust,” New Review of Film and        Television Studies 11, no. 4 (December 2013), dx.doi.org/10.1080/17400309.2013.812707.

“War Games at Home, Home Games at War: The Geography of Multiplayer Military First-Person Shooting Games,” Mediascape: UCLA’s Journal of Cinema and Media Studies (Winter 2011).

Book Chapters

“Visualizing Data for Pleasure: Heather Kelley on Game Design, Sexuality, and User Interfaces.” Interview. In Digital Love: Romance and Sexuality in Video Games, edited by Heidi McDonald. New York: Focal Press, forthcoming 2017.

as Diana Pozo

“Countergaming’s porn parodies, hard core and soft,” in Rated M for Mature: Sex and Sexuality in Video Games. Matthew Wysocki and Evan W. Lauteria eds. (New York: Bloomsbury Academic, 2015),  133–46.

“Visualizing Data for Pleasure: Heather Kelley on Game Design, Sexuality and User Interfaces.” Interview. Media Fields Journal no. 6 (2013), mediafieldsjournal.org/visualizing-data-for-pleasure/author/mediafieldsjournal.

Encyclopedia Entries

as Diana Pozo

Routledge Encyclopedia of Film Theory, Edward Branigan, Warren Buckland, eds. (Routledge, 2014)

“History of Feminist Film Theory,”

“Feminist Film Theory, Core Concepts” 

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, Mark J. P. Wolf, ed. (Santa Barbara, CA: Greenwood, 2012)

“Beating a Game,”

“Non-Player Character” 

Portal (Valve Corporation, 2007)”

Other Publications

as Diana Pozo

“Curtain: Queer Video Games, Identity, and Realism,” In Media Res, November 11, 2014. http://mediacommons.org/imr/2014/11/04/curtain-queer-video-games-identity-andrealism.

“Visualizing Data for Pleasure: Heather Kelley on Game Design, Sexuality and User Interfaces.” Media Fields Journal no. 6 (2013): mediafieldsjournal.org/visualizing-data-for-pleasure/author/mediafieldsjournal.

Press

as Diana Pozo

David Lumb, "The Bizarre History of Vibrating Controllers: VR Precursors, Occasional Sex Toys" Playboy 6 October 2016, playboy.com/articles/history-of-vibrating-controllers-gaming.

Cleo Stiller, "Can Teledildonics Really Make Your Sex Better?" Fusion Video 14 July 2015, fusion.net/video/166482/teledildonics-are-the-future/.

Ben Orlando, "Sex Machines in our History," History Repeating Itself. Podcast 2015.