Peer-Reviewed Articles
“Queer Games After Empathy: Feminism and Haptic Game Design Aesthetics from Consent to Cuteness to the Radically Soft.” Game Studies 18, no. 3 (December 2018), http://gamestudies.org/1803/articles/pozo.
as Diana Pozo
“In Practice: Queerness and Games,” Camera Obscura: Feminism, Culture, and Media Studies 32, no. 2 (2017): 153-163. doi:10.1215/02705346-3925167.
“Trigger Warnings and the Porn Studies Classroom,” Porn Studies 2, nos. 2–3 (2015), dx.doi.org/10.1080/23268743.2015.1054683.
“Water Color: Radical Color Aesthetics in Julie Dash’s Daughters of the Dust,” New Review of Film and Television Studies 11, no. 4 (December 2013), dx.doi.org/10.1080/17400309.2013.812707.
“War Games at Home, Home Games at War: The Geography of Multiplayer Military First-Person Shooting Games,” Mediascape: UCLA’s Journal of Cinema and Media Studies (Winter 2011).
Book Chapters
“Visualizing Data for Pleasure: Heather Kelley on Game Design, Sexuality, and User Interfaces.” Interview. In Digital Love: Romance and Sexuality in Video Games, edited by Heidi McDonald. New York: Focal Press, forthcoming 2017.
as Diana Pozo
“Countergaming’s porn parodies, hard core and soft,” in Rated M for Mature: Sex and Sexuality in Video Games. Matthew Wysocki and Evan W. Lauteria eds. (New York: Bloomsbury Academic, 2015), 133–46.
“Visualizing Data for Pleasure: Heather Kelley on Game Design, Sexuality and User Interfaces.” Interview. Media Fields Journal no. 6 (2013), mediafieldsjournal.org/visualizing-data-for-pleasure/author/mediafieldsjournal.
Encyclopedia Entries
as Diana Pozo
Routledge Encyclopedia of Film Theory, Edward Branigan, Warren Buckland, eds. (Routledge, 2014)
“History of Feminist Film Theory,”
“Feminist Film Theory, Core Concepts”
“Beating a Game,”
“Non-Player Character”
“Portal (Valve Corporation, 2007)”
Other Publications
as Diana Pozo
“Curtain: Queer Video Games, Identity, and Realism,” In Media Res, November 11, 2014. http://mediacommons.org/imr/2014/11/04/curtain-queer-video-games-identity-andrealism.
“Visualizing Data for Pleasure: Heather Kelley on Game Design, Sexuality and User Interfaces.” Media Fields Journal no. 6 (2013): mediafieldsjournal.org/visualizing-data-for-pleasure/author/mediafieldsjournal.
Press
as Diana Pozo
David Lumb, "The Bizarre History of Vibrating Controllers: VR Precursors, Occasional Sex Toys" Playboy 6 October 2016, playboy.com/articles/history-of-vibrating-controllers-gaming.
Cleo Stiller, "Can Teledildonics Really Make Your Sex Better?" Fusion Video 14 July 2015, fusion.net/video/166482/teledildonics-are-the-future/.
Ben Orlando, "Sex Machines in our History," History Repeating Itself. Podcast 2015.